Magni quod blanditiis non minus sed aut voluptatum illum quisquam aspernatur ullam vel beatae rerum ipsum voluptatibus
I began working with Unity in 2020, initially modifying ready-made 3D environments for a game. This helped me get familiar with the platform and learn how to reuse and adapt assets effectively. Over time, I progressed from modifying worlds to creating my own. Last year, I built an entire environment from scratch using pre-existing assets, which was a significant step in my learning process.
In addition to Unity, I started using Blender to create custom elements and integrate them into my projects. This led me to explore avatar creation for the same game, and I’ve been steadily improving my skills in that area over time.
More recently, I’ve expanded my use of Blender for 3D printing, focusing on the fundamentals of model creation and preparation for physical production. Throughout my journey, I’ve had the support of friends and peers who are experienced in Unity, from asset and world creation to effects and avatar design. Their guidance has been invaluable as I continue to grow my expertise in both platforms.